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Devlog

Devlog 4: Making the Trailer for +1 Nose to Escape

A player stepping on a win pad while trophies fly into the Wins counter in +1 Nose to Escape

A Roblox game page can show a short video next to the thumbnail. I made one for +1 Nose to Escape, and it took nine versions. Here's how it came together and what I changed along the way.

Recording it inside the game

I didn't want a trailer made of random clips, so I built a sequence into the game. I press one key and the game plays through a whole run by itself: training on a treadmill, stretching across Stage 3, stepping on the win pad, the Nose Shop and the wheel. I recorded that with OBS. Because it's the same every time, I could record it again whenever something in the game changed.

Every picture on this page is a frame from that recording.

Training on a treadmill at the start of the trailer, with tissue boxes popping up.
Training on a treadmill at the start of the trailer, with tissue boxes popping up.
Stretching across Stage 3.
Stretching across Stage 3.

Straight into the gameplay

My first versions opened with the logo. I cut it. On a game page people decide in about two seconds, so the trailer starts with the nose already stretching. There's no logo, no end card and no "on Roblox" text either. It's all gameplay, under 30 seconds.

Captions that don't cover anything

The trailer has a few short captions, in the same chunky font as the game. The rule I ended up with: a caption can never cover a number or sign in the game. When the Wins counter is at the top of the screen, the caption goes at the bottom.

The VIP pad. In the trailer, captions stay out of the way of the numbers.
The VIP pad. In the trailer, captions stay out of the way of the numbers.

Original music

I didn't use a song I found online. Music and sound effects you download can get a video taken down, even when they're called "free". So the music is made from scratch for this trailer, and so are the sound effects: the coin sound when you win, the clicks, the whoosh of the nose. Each sound is timed to what happens on screen.

Over the versions the music got faster and more upbeat. The early versions felt too calm for a game about flying across lava.

Nine versions

Here's roughly how it changed:

The Nose Shop, near the end of the trailer.
The Nose Shop, near the end of the trailer.

What I'd tell someone making their first trailer

If you missed them, the earlier posts are about how the game started and the thumbnail.