RBXCodesHQ

Devlog

Devlog 2: What Playtesting Changed in +1 Nose to Escape

A player stretching a nose toward the next platform in +1 Nose to Escape

A game can look finished and still feel wrong the moment you play it. This post is the list of things I changed in +1 Nose to Escape after playing it over and over, and why. If you read the first devlog, this is what came next.

Levelling was way too easy

The first nose skins gave huge jumps. The starting nose gave +1 a second and the best ones gave thousands. You could buy a few noses and fly through the levels in minutes, and then there was nothing left to do.

So I rebuilt the numbers:

The landing threw people into the lava

When you let go of your nose, you used to get a little hop forward when you landed. It sounds harmless, but it kept throwing people off the edge of the platform and into the lava. That feels unfair, because you did everything right.

Now there's no hop:

Stretching across a gap. Where the tip ends up decides how you land.
Stretching across a gap. Where the tip ends up decides how you land.

The zip was too fast

For a while the zip along your nose was really fast. It looked cool in a clip but you couldn't control it. Now you start at a normal speed and pick up speed along the way, a bit faster going downhill. Fast enough to feel good, slow enough to aim your next stretch.

Auto Play is slower on purpose

There's an AUTO PLAY button that crosses the stages for you. I made it slower than playing yourself, on purpose. If auto play were better than playing, nobody would play. It's there for when you want to take a break, and it's free for members of the game's group.

No jumping

Jumping is turned off. In a game where you're supposed to cross gaps with your nose, jumping just let people skip the idea. On phones, the space where the jump button used to be is now the big NOSE button.

Things I cut

Some features were fun to build but didn't make the game better, so they're gone:

Making the start easier

New players now get a short tutorial. You train until Level 2, cross Stage 1, step on the win pad and buy your first nose. Until you finish it, you train twice as fast, so the first minute never feels slow.

Training on a treadmill. The tissue boxes that pop up give a bonus if you tap them in time.
Training on a treadmill. The tissue boxes that pop up give a bonus if you tap them in time.

Phones

The buttons used to be much bigger on phones than on a computer, and they covered too much of the screen. Now phones use the same layout as a computer, scaled to fit, which is how most Roblox games do it.

That's where the game is today. Next up: how I made the thumbnail.