RBXCodesHQ

Devlog

Devlog 3: How I Made the Thumbnail for +1 Nose to Escape

The final thumbnail for +1 Nose to Escape, a player sliding down a rainbow nose over lava

On Roblox, the thumbnail is the first thing anyone sees of your game, often at a tiny size in a list with dozens of others. So I spent a whole day on it, from the afternoon until after midnight. This post shows the versions in the order I made them.

Version 1: a screenshot with a title

My first try was a shot from the game with the title on top. It shows the real game, which is honest, but at a small size it's just a busy scene. You can't tell what the game is about, and the player is tiny.

Version 1: an in-game shot with the title. Too busy, and the player is too small to notice.
Version 1: an in-game shot with the title. Too busy, and the player is too small to notice.

Version 2: riding the nose

Fifteen minutes later I had the idea that stuck: show someone riding a stretched nose, with "+1"s around them. That's the one thing that makes this game different, so it should be the whole picture. This version was still set in the busy lobby, though.

Version 2: riding a rainbow nose through the lobby. The right idea, in the wrong place.
Version 2: riding a rainbow nose through the lobby. The right idea, in the wrong place.

Version 3: a Blender render

Next I exported a scene from Roblox Studio and rendered it in Blender, to get cleaner lighting over the lava. It took a lot of fixing, because the export lost the characters' heads and hair and they had to be added back. And in the end it just looked weird. It didn't look like Roblox anymore.

Version 3: rendered in Blender. Cleaner, but it stopped looking like a Roblox game.
Version 3: rendered in Blender. Cleaner, but it stopped looking like a Roblox game.

Versions 4 and 5: back to Studio

So I went back to setting up the shot inside Studio, where it looks like the real game, and worked on the layout:

Version 4: a big rider in front with a white outline, and the nose's owner small in the back.
Version 4: a big rider in front with a white outline, and the nose's owner small in the back.
Version 5: the same layout with bigger "+1"s.
Version 5: the same layout with bigger "+1"s.

That layout was right. But the Studio characters are blocky, and the scene still looked a bit flat next to the thumbnails of the biggest games.

Versions 6 to 8: the final art

For the final version I used ChatGPT's image tool. I wrote it a brief and gave it my own pictures as references: the layout from version 4, a close-up of the real nose, the lava pattern from the game, and my avatar. The rules in the brief were:

Then it took a few rounds of fixes to the clouds, the colours and the faces.

Version 6: the first try at the final style.
Version 6: the first try at the final style.
Version 7: close, but the clouds and colours still needed work.
Version 7: close, but the clouds and colours still needed work.
Version 8, the final thumbnail. This is also the picture at the top of this post.
Version 8, the final thumbnail. This is also the picture at the top of this post.

What I learned

Next: making the trailer.