+1 Nose to Escape
+1 Nose to Escape: The Roblox Game I'm Making

I'm Allan, and I run this site. I'm also making a Roblox game called +1 Nose to Escape. It isn't out yet, so this page explains what it is, how it plays and which codes will work on launch day. Since I'm the one making it, everything here comes straight from the game's own settings, not from guesses.
What kind of game is it?
It's a "+1" game, the kind where you grow a stat a little at a time and use it to get further. In this one the stat is your nose. You're Pinocchio, and every lie makes your nose longer.

The map is a lava canyon split into stages. Each stage is a row of stone platforms with lava in between, and the gaps get wider as you go. You get across by stretching your nose to the next platform and letting it pull you over.
How the nose works
This is the part I spent the most time on, because I wanted it to feel different from other +1 games.

- Hold (click, Space, or the NOSE button on a phone) and Pinocchio starts telling lies like "I never lie!" or "I did my homework!". While you hold, your wooden nose grows toward where your camera is looking.
- Let go and the nose snaps back, yanking you face-first to the tip.
- If the tip is stuck in a floor, you land there. If it's stuck in a wall, you pull yourself up onto the top. If you let go in mid-air, you drop.
How far your nose can reach depends on your Level. At Level 1 it reaches 36 studs, and every Level adds 7 more. So the whole game is about growing your Level until your nose can reach the next platform.
How you get stronger
You grow your nose on the treadmills in the lobby. Every second on a treadmill gives you Nose, and your total Nose is also what fills your Level bar. Tissue boxes pop up on screen while you train. Tap one before it shrinks away and your next gain is worth up to 1.5 times more.

When you cross a stage and step on its win pad, you get Wins. Wins buy new noses in the Nose Shop, and every new nose gives more Nose per second. Later on you rebirth, which starts your Level again but makes all your future Nose worth more for good.
There's a guide for each part:
- Beginner's guide: your first 30 minutes, step by step.
- All noses and Blooms: every nose, what it costs and what it gives.
- All 11 stages: the level you need for each one and what's new on it.
- Rebirth guide: when to rebirth and what you keep.
Launch codes
The game has a code box, and these are the codes I've set up for launch:
| Code | What it gives |
|---|---|
RELEASE | 3 wheel spins and 2x Nose for 15 minutes |
NOSE | 25,000 Nose |
GROUP | 2 wheel spins (you need to be in the group) |
To use one, press the gear button in the top right corner, find the Codes row in the Settings window, type the code and redeem it. Capital letters and spaces don't matter in this game, so release works too. Each code works once per account.
The GROUP code only works if you've joined the game's Roblox group, Group insane. Group members also get two other things: AUTO PLAY for free, and an extra free wheel spin every day.
Free rewards without codes
I didn't want codes to be the only free stuff, so there's a lot to collect just by playing:

- Daily rewards for 7 days in a row, like 2x Nose boosts and free rebirths.
- Playtime gifts that unlock as you play: 9 of them, from 2 to 90 minutes.
- The wheel: one free spin a day, and the top prize is 250 Wins.
- 3 daily quests, like "Stretch your nose 40 times", and a bonus of 2 spins for finishing all three.
- A free chest in the lobby that refills every 15 minutes.
- Like goals: when the game reaches a like goal (25, 50, 100 likes and up), everyone gets free spins.
- Friends: every friend in your server gives +10% Nose, up to +50%.
What's coming later
Right now there's one world, Pinocchio Village. In the lobby you'll see a glowing "Coming soon" portal. That's where the next worlds will go: Whale Belly and then Toy Island, each unlocked after a certain number of rebirths.
Why I'm writing about my own game here
This site is about Roblox codes, and my game has codes, so it belongs here. I'll be honest, though: it's my game, so I'm not neutral about it. Every number on these pages is from the game's own settings, and when a code changes I'll update it here first.
If you find a bug or have an idea, tell me. I read everything.